Illusions of GrandeurĪ part of the Donate combo, Illusions of Grandeur gains you 20 life to buy enough time to hand off the “lose 20 life” part of the card to an opponent. Still, there are a handful of powerful mono-blue lifegain effects worth mentioning. While a lot of the best lifegain cards in Magic’s history are blue they’re almost entirely multicolored. Daxos also has toughness equal to your devotion, making it an impossibly large blocker in most games and a great tool against aggressive decks. Whenever a creature enters the battlefield or dies under your control you gain a life. Daxos, Blessed by the Sunĭaxos, Blessed by the Sun is part of the demigod cycle from Theros: Beyond Death. Two mana is pretty expensive for an effect like this so you generally just play the Sisters or similar cards that only costs one mana. Creatures entering the battlefield under your control gain you life while creatures entering the battlefield under your opponents’ control deal them damage. Suture Priest is like the two Soul Sisters except it has an aggressive component. One of the hallmarks of any white deck with lifegain effects, Heliod is one of the strongest lifegain cards ever printed. One of the most powerful lifegain payoffs and engines, Heliod, Sun-Crowned created combo kills in multiple formats including a pre-release ban of Walking Ballista in Pioneer once Heliod was spoiled. An especially potent wrath against aggressive decks that clears the board and undoes the early game damage of the creatures swept up in the fumigation. This sweeper was a great tool for control in Standard and still sees play in Commander. Fumigateįumigate is a Wrath of God that gains one life for each creature destroyed. One of the most infuriating cards to play against (especially in Limited), Approach is a card that vexes aggressive decks. This seven life helps give you enough time to later cast it again to win the game. Approach gains seven life to buy time when you first cast it from your hand and then goes into your deck seventh from the top. Approach of the Second SunĪpproach of the Second Sun is an alternate win condition that still sees play in Pioneer Lotus Field and was a major player in Standard. Soul Warden and Soul’s Attendant are the pieces of the “Soul Sisters” decks that gain life whenever a creature enters the battlefield. While it won’t win the game on its own it can lead to aggro decks being a step too slow against decks like Azorius Control. Authority of the ConsulsĪ staple sideboard card in its Standard format, Authority of the Consuls shuts down haste creatures like Glorybringer and gets you incidental lifegain against all aggressive creature decks. A lot of the most powerful lifegain payoffs are from white decks that leverage it as a primary win condition. White is the main color for lifegain in Magic so it has a long list of powerful cards for this list. Cards like Swords to Plowshares that can gain you life but mostly give opponents life instead don’t count.Ĭards with lifelink will also be treated as lifegain cards since they gain you life by dealing combat damage. For this list I’m primarily focusing on cards that gain you life, rather than gaining any player life. Lifegain cards gain you life whether through triggers, activated abilities, or just the resolution of a spell. Suture Priest | Illustration by Igor Kieryluk
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