![]() After a new kill it will be 1891 and so on. So for example it could be: 3000 - 408 - 700 = 1892.įor the previous case, the range in which the random number will be generated is between. ![]() ![]() But as we have to consider that the hours survived and the kills also affect we will do:ģ000 - hours survived - current kills. The base number for the range for "Brave" is 3000. The player started without trais (Cowardly and Brave) and without "Hemophobic", so the first trait that can be obtained is "Brave". For each way, the base range will be different. This base range will be affected by other conditions: the amount of kills, the amount of survived hours AND the Lucky and Unlucky traits.Īlso worth mention that there are three "Ways", starting with "Cowardly", starting with "Brave" or starting without any of those. This means that each player on each game will be removing and obtaining traits in different times which makes the gameplay much more interesting.Ī random number will be generated after every zombie kill (ONLY if the player that killed the zombie survived 15 days or more), if the number is 0, then a trait will be removed/added.Įvery trait follows an order, I mean, you can't earn Desensitized if you're still Cowardly, so for each Trait, a base number which will act as the range in which the random number is generated is given. The kills and time survived system This systems works based on RNG.
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