![]() One pruner was out for about six days on raids, then got sick on the day he returned and the tending dropped from about 55% to around 5%. I used two of my starting pawns as pruners and in addition to the daily time suck they are out raiding a lot, which can be a huge hit to the %. If you have a pruner who’s doing more than plants, like meditating for casts, it can really be a big productivity hit. Like released combat animals in 1.2 dryads get in the way of AOE casts like berserk/verigo/blinding pulse, so consider making someone besides your casters the pruners (and see below), especially if you rely heavily on casting. The tree supports the dryads, and in return the dryads protect the. RimWorld Ideology Expansion Pack What do you believe With the Ideology expansion, each person in the game gets a. That alone prevents them from being useful enough to sink much time into them. RimWorld - A sci-fi colony sim driven by an intelligent AI storyteller. I planted the trees next to my anima tree, partially for rp but also because of the map, and it takes FOREVAH for the dryads to get into the fight. Just a couple of points about combat dryads so that people don’t repeat mistakes I made with the trees (first run): My slave usually ends up with spare time after tending to all three trees daily (at 100% connection). In terms of maintenance, give someone two field hands and plant all the trees near each other. If they get wounded you stick them in a pod for 3 days and all their wounds are healed. They do not require food, beds, or anything for survival. Maybe not for food/medicine production (haven't bothered with that since I have hydroponics), yet for defense they are great. I think dryads are very good to have in a colony. Just had the dryads swarm the raiders while colonists unloading into them. You can build a group of technologically advanced nomads, or cannibals, or Cthulu worshipping. ![]() In Ideology, players will have a chance to enhance their role-playing capabilities by creating unique colonies with ideological themes. ![]() Killed all the raiders and the only damage to my colonists was a scratch on the melee fighter. RimWorld Ideology is the second expansion to the much-beloved colony sim game, following the success of Royalty. I have 6 combat able colonists, 1 melee with a plasma sword and 5 with a variety of ranged weapons. I have an army of 12 Dryads, 8 Barkskin and 4 Clawer (which means I have 3 Gauranen Trees). Well, after taking more time to use them I have to say they are awesome. I remember back when Ideology first came out there was some discussion on how good the dryad's where.
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